![]() ![]() Return to Goodneighbor and talk to Hancock. So I dont want this in my inventory, and I have tried storing it away, but it just doesnt do anything. If you are wearing the Shroud costume, you'll have the Threaten as Shroud option, which will cause Sinjin's men to be scared and not attack you. You can optionally save Kent if you can do kill Sinjin fast enough, or by choosing Kill Me First speech check. Make your way to the bottom level of the building, that is where you'll find Sinjin and Kent. The Shroud outfit looks Identical to the Silver Shroud costume/armor only it has grey pants, a black collar, and a red scarf, making it slightly more similar to the outfit of 'The Shadow', a real life radio show of which the Silver Shroud seems to be a parody. Listen to the radio, and the final part of the mission will be at Milton General Hospital. The Shroud outfit is a piece of clothing in the Fallout 4 Creation Club content 'Shroud Manor'. Irma will tell you that raiders took Kent away. Do the same for Northy.Īfter dealing with them, return to Goodneighbor and inside the Memory Den. Leave Goodneighbor and Kill Smiling Kate, and optionally leave a calling card. The fourth part of the mission will be from Hancock. Return to Goodneighbor and listen to the radio station again. You can optionally kill Shelly for a 500 cap bounty reward, but most companions will dislike it. I transferred over my Silver Shroud Costume - hesitating a moment to keep the hat with me, then decided I couldnt carry the weight of Kents death anymore. I walked up to the suitcase on my dresser, the one where I keep all the random special outfits I come across. After killing her, leave a shroud calling card, and loot her body to find a Contract: Shelly Tiller. First, I put my fully modded Silver Submachine Gun in my safe. Leave Goodneighbor and head south, to Water Street Apartments. Convince him to tell you where Kendra is. Head into the Third Rail bar, and talk with Whitechapel Charlie. The third mission will be to deal with an assassin named Kendra. Game.GetPlayer().AddItem(pAmmo556, 96)This being to remove the item from Kent's inventory completely, creating a new gun, adding the legendary effect to it, and then adding it straight to your inventory.ĭon't hold me to it though, I haven't done any papyrus scripting in years now.Tune into the radio station again. PKentConnolly.GetActorRef().RemoveItem(oItem, 1, false) If it doesn't, the less elegant way may be: Game.GetPlayer().AddItem(pAmmo556, 96)So theoretically that modifies the gun in Kent's inventory before passing it over to you. PKentConnolly.GetActorRef().RemoveItem(oItem, 1, false, Game.GetPlayer()) A simple mod to let you add ballistic weave to The Silver Shroud Hat and Costume/Armor. ObjectReference oItem = Alias_SilverTommyGun.GetRef() So I believe that the script should be changed to: In this case it's "Game.GetPlayer()", which is you. Take a look at the CK wiki entry on RemoveItem [and you'll see that the final argument in the "RemoveItem" line indicates where it should place the gun after removing it from the original container. The next bit is the calling cards, and the previous bit is the beginning of the quest stage. This one makes no sense at all, but it is literally all there is. PKentConnolly.GetActorRef().RemoveItem(Alias_SilverTommyGun.GetRef(), 1, false, Game.GetPlayer() ) ![]() Give the player the silver tommy gun (and bullets) But, here's the bit in which you receive the silver gun: You probably run out of calling cards completing the quest, and I think you have the option to give Kent the signed photograph you may or may not have found in. Makes sense right? I can easily tell what's going on here. When you complete the quest, Kent (spoiler: as long as you save him) tells you to keep the memorabilia, including the Silver Submachine Gun, Silver Shroud Hat, Silver Shroud Armor. OItem.AttachMod(pmod_Legendary_Weapon_VATSGun) ![]() ObjectReference oItem = Alias_Carrington.GetActorRef().PlaceAtMe(pLL_Deliverer) The player gets the Railroad's unique pistol Here is the papyrus for receiving the Deliverer: Originally posted by Meatbag:Alright, it doesn't quite make sense even comparing the two. ![]()
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